Oct 29, 2008, 04:12 AM // 04:12
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#1
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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Team Tractor
I posted this on PvX a while ago gwShack.us/459a I didnt really take it anywhere. Some liked it, some didnt. Im one for aggressive defense thats why theres a lot of interrupts, KD and shutdown. Any thoughts?
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Oct 29, 2008, 05:10 AM // 05:10
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#2
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Canada
Guild: After This Game Its Baby Making [Time]
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I don't like your signet mesmer, I think it would make more sense to bring mantra of inscriptions with a high spec to keep it up if that's a route you want to go, which means you can bring a more useful elite for party support.
I like Earth Shaker more than Dev Hammer in HA, but because you have no AoE, I don't suppose it really matters. Rip and Rend seem like odd choices for the warriors, and it looks like they're only really there because you couldn't find anywhere else to throw them. I don't know if you need both, as a shock on the axe war might be more useful.
You don't have a lot of damage, so you might want to change up the ranger bars with that in mind. In a meta where most teams run three healers (two monks, Rt or N/Rt) two warriors on their own might have a hard time killing things, unless they're quite good. You change the rangers to IA to keep with your theme of conditionway, or you could go with ED, which is pretty overpowered at the moment.
To make this team work, all eight players (well, maybe not the sig mes) would have to be pretty good and quite well coordinated, which is probably why it didn't receive universal support on PvX. With strong warriors and rangers, this would probably do quite well, but overall I don't know if it's really that well suited to HA.
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Oct 29, 2008, 05:18 AM // 05:18
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#3
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Only thing I see is that keystone signet is a bit of a waste. Id rather bring signet of removal, or signet of judgement (thats just me though)
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Oct 29, 2008, 05:19 AM // 05:19
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#4
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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Looks very promising but the skills are pretty outdated.
I'd swap out cripshot for incendiary.
Swap out the smite mes for a pblock mes. (Works amazing in pressure builds, pblock prot blackout hb = 5 seconds of total uselessness)
And swap the dev hammer for an earthshaker.
And switch the n/rt to wod/healer with no channeling for additional defense.
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Oct 29, 2008, 06:10 AM // 06:10
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#5
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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For three signets, I think Keystone Signet is a waste, since half of your skills become disabled. Add more signets and it'd be useful though.
And I also agree with Gift3d with his suggestions.
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Oct 29, 2008, 06:16 AM // 06:16
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#6
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Desert Nomad
Join Date: May 2005
Location: America
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http://gwshack.us/5ec80
I don't know, but I agree the signet mesmer looks weak. This could possibly be very annoying with two rangers and migraine keeping the prot monk locked down while pressuring with your preps and normal warrior business. Mesmer bar probably needs moar cowbell though.
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Oct 29, 2008, 07:56 AM // 07:56
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#7
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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Im realizing a the PBlock mesmer with Blackout fits the build so well. Thank you for all of your suggestions. I believe everyone is correct in switching the smite mesmer.
http://gwshack.us/f7de
Now with Dual Shock Warriors:P
Hammer now switched to Earthshaker and Magebane to Incendiary.
Spotless and 2 veils should be good for hexes right? Most will be interrupted hopefully. I think the build has reached maximum defense, both passive and active with 3 healers and 3 interrupters.
Do you think AoE damage would be an option?
Last edited by Hyprodimus Prime; Oct 29, 2008 at 08:07 AM // 08:07..
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Oct 29, 2008, 08:10 AM // 08:10
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#8
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Lion's Arch Merchant
Join Date: Mar 2007
Profession: E/
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looks good... hope you arent gonna try to pug this build on first try though
also... lack of AoE makes it weak in halls... the build has potential but needs lots of coordination for it work.
PB bar needs to be fixed... put rend on it and rip on N/Rt (to remove channelings).
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Oct 29, 2008, 08:51 AM // 08:51
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#9
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Frost Gate Guardian
Join Date: May 2007
Location: Somewhere I belong
Profession: Mo/
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Quote:
Originally Posted by Hyprodimus Prime
Im realizing a the PBlock mesmer with Blackout fits the build so well. Thank you for all of your suggestions. I believe everyone is correct in switching the smite mesmer.
http://gwshack.us/f7de
Now with Dual Shock Warriors:P
Hammer now switched to Earthshaker and Magebane to Incendiary.
Spotless and 2 veils should be good for hexes right? Most will be interrupted hopefully. I think the build has reached maximum defense, both passive and active with 3 healers and 3 interrupters.
Do you think AoE damage would be an option?
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Looks good.
However i would do some moding on it, so it could work better in HA and whithin the proposes of the build. So, here goes my opinion:
You have enought backline shutdown when u put in there a PB+blackout mesmer. So why not to change that necro to a tainted with WoW, life, putrid flesh, tainted, foulfeast, D-Pact, kaolai and rend? In this way you will increase the pressure in your build w/o lacking you bakline shutdown power. In fact, notice that you can have, at same time and in a given enemy, the folowing conditions: bleeding, burning, poison and disease...thats a hell of a degen pressure, imo!
Keep in mind that nowadays there are much melle and physical ranged hate in HA , i mean, you will face a lot of teams whith hexes that will minimize your attacks efectiveness. So, imo, its necessary that rangers and mesmer are well cordinated so they can minimize the cast of those bad hexes, and a comunicative backline would be desireble too
Well thats my opinion, other then that seems a fun build to play and efective (if played correctly).
hoo btw...tkx for sharing that build whith us. its always good to know when others builds that can enlarge metagame's orizons are coming up
gl hf
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Oct 29, 2008, 02:14 PM // 14:14
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#10
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Forge Runner
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Your build is pretty basic, and can't really be called highly original.
4 Thumpers, 1 Fire Ele and 3 N/Rt's is a strong build, and prolly hasn't been tried before, yet it simply is still a shitbuild, because you're putting random trashbuilds together.
The same way a randomway with 5 Fire eles has a good chance of getting to HoH, this build has a good chance of getting to HoH aswell.
=> Evisc Warrior, can't go wrong with that
=> 2 Rangers, need I say more (look at graph)
=> WoD shitbar, also idiotproof effective buttonbash
=> Hammer Warrior, can't go wrong with that
=> Sig Mes, comming in close second after the FC snare in "retarded buttonbash mesmer" bars, can't go wrong with that
+ 2 Monks...
Yes, you're build will work, and it probably is highly effective, mainly due to the fact there is no more party blocks, or vible Melee (Ranger) shutdown. [Savage Shot] and [Distracting Shot] x2 will gain u some easy wins, and also some hard ones, but it will probably beat most of the current meta.
Other than that, as said before, all you're really doing is put several individual overpowered bars together (in comparison to other bars, E.G. axe warrior still is king of DPS) and with the button-bash nature of HA, you don't even need good people to win...
Finally, the graph that explains it all, NOW we've got GW figured out:
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Oct 29, 2008, 02:35 PM // 14:35
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#11
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Wilds Pathfinder
Join Date: Feb 2006
Guild: [CDEX]
Profession: R/
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and still, borat complains abaout rspike lol
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Oct 29, 2008, 03:09 PM // 15:09
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#12
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Wilds Pathfinder
Join Date: Feb 2007
Location: London, England
Profession: Mo/
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nah that one makes sense as it was the same with old school iway, sway and hway
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Oct 29, 2008, 05:00 PM // 17:00
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#13
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Desert Nomad
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
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This will probably yield better results. Dual rangers I think is trash, you are going to have a subpar spike, and most people you'll even get in HA can't interrupt long casts like rodgorts so why bother dumping two in the build. This will probably give you a nastier spike, more defense in the build, still has the enchant removal like you wanted in the first build. I don't think you really need the blackout,2x skills which blackout your own bar aren't that great when you should be interrupting and diversion/shame can act in the same manner. Rigor is pretty awesome vs weapon warding BS .
http://gwshack.us/a227
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Oct 29, 2008, 05:56 PM // 17:56
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#14
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Krytan Explorer
Join Date: Jul 2006
Guild: StP
Profession: Me/
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Quote:
Originally Posted by Ec]-[oMaN
This will probably yield better results. Dual rangers I think is trash, you are going to have a subpar spike, and most people you'll even get in HA can't interrupt long casts like rodgorts so why bother dumping two in the build. This will probably give you a nastier spike, more defense in the build, still has the enchant removal like you wanted in the first build. I don't think you really need the blackout,2x skills which blackout your own bar aren't that great when you should be interrupting and diversion/shame can act in the same manner. Rigor is pretty awesome vs weapon warding BS .
http://gwshack.us/a227
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drop pleak for another enchant removal 4 interupts (esp on a bar with PD) is really unnecessary, weapon of warding being cast when dis shot is in the build is very bad so the pain necro can be switched for a more useful HA char like fire ele. and 1 snare is bad so prolly kill res sig for foes. the rt can be switched around with any N/Rt Rt/x variant depending on whats more useful at the time.
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Oct 30, 2008, 02:03 AM // 02:03
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#15
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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Im still leaning towards a pressure build with aggressive defense to win. Ec]-[oMaN, there isnt supposed to be much of a spike.
Im taking Xeng Suey's comment about enough backline shutdown, but I like the Necro as it is. Just throwing more ideas around. What about switching the Incendiary ranger for an SH ele? http://gwshack.us/e783
I know its missing a res sig, but concept wise, would the Ele be able to contribute more?
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Oct 30, 2008, 09:59 AM // 09:59
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#16
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Frost Gate Guardian
Join Date: May 2007
Location: Somewhere I belong
Profession: Mo/
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Quote:
Originally Posted by Hyprodimus Prime
Im still leaning towards a pressure build with aggressive defense to win. Ec]-[oMaN, there isnt supposed to be much of a spike.
Im taking Xeng Suey's comment about enough backline shutdown, but I like the Necro as it is. Just throwing more ideas around. What about switching the Incendiary ranger for an SH ele? http://gwshack.us/e783
I know its missing a res sig, but concept wise, would the Ele be able to contribute more?
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The whole concept of your build is pressure. So, i would say incendiary arrow+barbed arrow would be more efective cause you would get 1 extra contition (bleeding+burning) comparing with the new eley that you are sugesting. However, many people simple cant kite AoE (has its been widley discussed in GuildwarsGuru), so i´m quite divided about that new build and the one you presented us before with the ranger. I think the better thing you have to do is try both versions and see how it fits...
Two more coment:
1. Have you thought the possibility of adding a Searing heat instead of Savana? Might give more health degen... just a though...
2. Interesting to see that your build is convergin to the HA metagame, since almost all HA builds (excluding the smiters build, necro spikes and necro hex pressure) have eleys in it. To be quite honest, i'v see a similar build (to the second one you are presenting) been runing in HA, the only difference is that earthshaker warrior and WoD necro...
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Oct 30, 2008, 03:22 PM // 15:22
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#17
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Lion's Arch Merchant
Join Date: Mar 2007
Profession: E/
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Quote:
Originally Posted by Xeng Suey
2. Interesting to see that your build is convergin to the HA metagame, since almost all HA builds (excluding the smiters build, necro spikes and necro hex pressure) have eleys in it.
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IN BEFORE BORAT:
uhhhhhhhhhhhhhh ranger spike?
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Oct 30, 2008, 04:17 PM // 16:17
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#18
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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Quote:
Originally Posted by Skyros
IN BEFORE BORAT:
uhhhhhhhhhhhhhh ranger spike?
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IN BEFORE KYP:
uhhhhhh, this build would be more fun on sacred temples anyway
(oh, wait)
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Oct 30, 2008, 04:40 PM // 16:40
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#19
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Frost Gate Guardian
Join Date: May 2007
Location: Somewhere I belong
Profession: Mo/
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Quote:
Originally Posted by Skyros
IN BEFORE BORAT:
uhhhhhhhhhhhhhh ranger spike?
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yes your write, ranger spike. sorry my bad
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Nov 09, 2008, 07:33 AM // 07:33
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#20
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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